CfP: 3rd Workshop on Computational Methods in the Humanities (COMHUM 2026)

20. February 2026
Call for papers

The third edition of the COMHUM workshop will take place on 9 and 10 September 2026 at the University of Lausanne (UNIL)

Academia and the humanities have never been more digital, which pushes digital humanities to frontiers beyond computational approaches to humanities or the application of humanities research methods to the digital.  In this context, the COMHUM workshop series positions itself as an international forum primarily devoted to the following research questions:

(1) which formal or computational approaches can help address the particular challenges posed by the growing presence of the digital in humanities, e.g., digital artifacts, software, LLMs, and computer-generated data? In these cases and beyond,

(2) which methods are most appropriate to tackle the challenges posed by humanities research and how can they be applied to concrete research questions?

The first day will be devoted to the specific topic of computation and video games.  This topic explores computational methods for analyzing video games as well as humanities approaches to computation in video games.  It has a number of ramifications in a variety of disciplines, including software studies, critical code studies, literary analysis, digital humanities, and game studies.

Topics in the special track include, but are not limited to:

- Methods for data extraction in video games (e.g. telemetry, assets, models, code)
- Computational methods for video game analysis (including spatial, representational and narrative aspects)
- Analyses of intersection of computational approaches and the study of video games
- Humanities approaches to computation of video games (including software)

In the spirit of the previous editions of the COMHUM workshop, the second day will be open to submissions on any topic pertaining to theoretical or applied research on computational methods for humanities research broadly conceived.

Topics in the open track include, but are not limited to:

- Theoretical issues of formal modeling in the humanities
- Knowledge representation in the humanities
- Data structures addressing specific problems in the humanities (including text and markup)
- Computational methods in the humanities (e.g., for language and literary studies, historical studies, or multimodal data)
- Applications of computer vision, image analysis and spatial analysis in the humanities

The program will consist of invited and contributed talks.  The official language of the workshop is English. Contributions can be submitted in English or French.

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Submissions
We invite researchers to submit abstracts of 500 to 1000 words (excluding references).  Abstracts will be reviewed double-blind by the members of the program committee, and all submissions will receive at least two independent reviews.

For details, please visit https://wp.unil.ch/llist/en/event/workshop-on-computational-methods-in-the-humanities-2026-comhum-2026/

Organised by
Laboratoire lausannois d'informatique et statistique textuelle

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